The equipper's CRIT Rate increases by 25%, and Electric DMG increases by 15%. When the equipper uses an EX Special Attack or triggers Maim, Electric Sharp DMG dealt increases by 10% for 40s. Repeated triggers reset the duration.
This is the agent's engine by design - not necessarily the one people actually run. For what is actually equipped, see below.
CORE SKILL
Lv. 7
Core Passive: Banquet of Pale Blood
All DMG dealt by Claret's skills is considered Sharp DMG, and skill DMG Multipliers are based on DEF. Certain Sharp DMG builds up Gash. When Gash buildup is full, the enemy is inflicted with Gash, which can stack up to 3 times. When Special Attack: Bloodbloom Oath - Cleaving Gold and Iron or Special Attack: Bloodbloom Oath - Blood Burial Assault hits an enemy inflicted with Gash, 1 stack of Gash is consumed to trigger Maim and deal AoE DMG.
When a critical hit is triggered, Sharp DMG doesn't receive the CRIT DMG Bonus and instead uses the Laceration DMG Bonus. If CRIT Rate exceeds 100% and a critical hit has already been triggered, an additional Laceration check is performed based on the excess CRIT Rate. If Laceration is triggered, the Laceration DMG Bonus is applied an additional time. For every 1% of Claret's initial CRIT DMG, her initial CRIT Rate increases by 0.35%.
When Claret enters the battlefield, she gains 60 Sharpness. In Investigation Zone Mode, this effect can trigger once every 180s.
While Claret is in the state, her Anti-Interrupt Level is increased. When Claret uses a Chain Attack, the duration of Crimson Inscription is extended by 2s.
While Claret is in the Crimson Inscription state, or while using a Chain Attack, Ultimate, Counter Assist, or Assist Follow-Up, CRIT Rate increases by 30% and Gash Buildup Rate increases by 50%. Triggering a Perfect Dodge during Basic Attack: Bloodbloom Oath - Starforging or Basic Attack: Bloodbloom Oath - Subduing Axe increases DMG dealt for the remainder of the skill by 15%.
Additional Ability: Bloodline Legacy
When another character in your squad is a Stun or Armorer character, or shares the same attribute:
When any Agent in the squad triggers Contamination, Claret gains 300 Decibels. This effect can trigger once every 18s.
When Claret or another squad member triggers Maim, all Armorer Agents in the squad enter Remnant Edge. While in the Remnant Edge state, Laceration DMG is increased by 25%, lasting 40s. Triggering Remnant Edge again refreshes its duration.
SKILLS
Basic AttackLv. 12
Basic Attack: Bloodforging Four Forms
Press to activate:
Performs up to four strikes forward, dealing Electric DMG.
Basic Attack: Bloodbloom Oath - Starforging
Press while in the state to activate:
Performs up to three slashes forward with the Blood Axe, dealing Electric DMG.
When the second attack is launched, Claret leaps backward and throws the Blood Axe. A Perfect Dodge can be triggered during the retreat.
When the third attack is launched, Claret performs a series of slashes before leaping up and performing a downward smash. During the repeated slashes, Anti-Interrupt Level is increased, and DMG taken is reduced by 40%. Repeatedly press or hold to extend the duration of the repeated slashes. Stop pressing or release to make Claret immediately leap up and perform a downward smash. A Perfect Dodge can be triggered while leaping. After successfully triggering a Perfect Dodge, press or hold to follow up with the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging.
Crimson Inscription will not end during this skill.
Basic Attack: Bloodbloom Oath - Subduing Axe
While in the state, after launching Special Attack: Bloodbloom Oath - Cleaving Gold and Iron or Special Attack: Bloodbloom Oath - Blood Burial Assault to trigger Maim, press or hold to activate:
Spins and leaps into the air with the Blood Axe, then slams down and slashes the target enemy, dealing Electric DMG. A Perfect Dodge can be triggered while leaping.
After using the skill, press or hold to chain into the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging.
Crimson Inscription will not end during this skill.
DodgeLv. 12
Dodge: Night Vision
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Tempering
While not in the state, press during a Dodge to activate:
Performs a forward hammer strike, dealing Electric DMG.
Dodge Counter: Returning Edge
Press during a Perfect Dodge to activate:
Uses the hammer handle to deliver a powerful forward counterattack, dealing Electric DMG.
Character is invulnerable while using this skill.
Dodge Counter: Bloodbloom Oath - Returning Edge
Press during a Perfect Dodge to activate:
Delivers a powerful forward counterattack with the Blood Axe, dealing Electric DMG.
will not end during this skill.
Character is invulnerable while using this skill.
AssistLv. 12
Quick Assist: Return of the Dire Moon
When the active character is launched, press to activate:
Deals Electric DMG.
Character is invulnerable while using this skill.
Quick Assist: Bloodbloom Oath - Return of the Dire Moon
When the active character is launched, press to activate:
Deals Electric DMG.
will not end during this skill.
Character is invulnerable while using this skill.
Defensive Assist: Unyielding Heart of the Furnace
When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
's duration does not decrease during this skill.
Character is invulnerable while using this skill.
Press after a Defensive Assist to activate:
Deals massive Electric DMG.
will not end during this skill.
Character is invulnerable while using this skill.
Counter Assist: Give Not an Inch of Steel
When Claret or the on-field character is about to be hit by certain enemies' Control Skills, press to activate:
Engages the enemy in a power struggle. Win the struggle to neutralize the enemy's Control Skill and deal Electric DMG.
's duration does not decrease during this skill.
Character is invulnerable while using this skill.
Assist Follow-Up: Bloodbloom Oath - Hammer Into Shape
After using a Counter Assist, press to activate:
Deals massive Electric DMG. When the heavy attack hits an enemy, it adds one stack of Gash to the target.
's duration does not decrease during this skill.
Character is invulnerable while using this skill.
Special AttackLv. 12
Special Attack: Porcelume's First Call
Press to activate:
Launches two bludgeoning attacks forward, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
EX Special Attack: Bloodbloom Oath - Secret Forging Techniques
With enough Sharpness, and while Claret is not in the Crimson Inscription state, press to activate:
Transforms the forging hammer into the Blood Axe to slash the target enemy, dealing Electric DMG.
After using this skill, Claret enters the Crimson Inscription state for 16s. While off-field, its duration no longer decreases. When Claret's attacks hit an enemy, if the enemy is defeated within 0.5s and Crimson Inscription's remaining duration is not 0, the duration of Crimson Inscription is extended by 3s. This effect can trigger once every 3s.
During this skill, keep holding to skip the slash and quickly chain into the alternate Special Attack: Bloodbloom Oath - Cleaving Gold and Iron and Special Attack: Bloodbloom Oath - Blood Burial Assault.
After using this skill, press or hold to chain into the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging.
Character is invulnerable while using this skill.
Special Attack: Bloodbloom Oath - Cleaving Gold and Iron
While in the state, press or to activate:
Performs a powerful upward slash forward, then follows up with a horizontal slash, dealing Electric DMG.
If the horizontal slash hits an enemy inflicted with Gash, triggers Maim on the target, dealing additional AoE Electric DMG.
Crimson Inscription will not end during this skill.
Anti-Interrupt Level is increased during this skill. After successfully inflicting Maim, the character is invulnerable while using this skill.
Special Attack: Bloodbloom Oath - Blood Burial Assault
While in the state and during the upward slash of Special Attack: Bloodbloom Oath - Cleaving Gold and Iron, keep holding or to activate:
Performs three consecutive horizontal slashes forward, dealing massive Electric DMG.
Each horizontal slash that hits an enemy inflicted with Gash triggers Maim on the target, dealing additional AoE Electric DMG. Up to 3 consecutive instances of Maim can be triggered during this skill, with the third having a higher Interrupt Level.
will not end during this skill.
Anti-Interrupt Level is increased while using this skill. After successfully inflicting Maim, the character is invulnerable while using this skill.
When a Chain Attack is triggered, select the character to activate:
Launches a series of slashes against enemies ahead, dealing massive Electric DMG.
's duration does not decrease, and the state does not end during this skill.
Character is invulnerable while using this skill.
Ultimate: Bloodbloom Oath - Trial After Trial
When Decibel Rating is at Maximum, press to activate:
Launches a series of slashes against enemies ahead, dealing massive Electric DMG.
's duration does not decrease, and the state does not end during this skill.
Upon activating this skill, gain 10 Sharpness.
Character is invulnerable while using this skill.
WHAT THE CORE SKILL GIVES
Core Skill A
CRIT Rate
+4.8%
Core Skill B
CRIT Rate
+4.8%
Core Skill C
CRIT Rate
+4.8%
Core Skill D
CRIT Rate
+4.8%
Core Skill E
CRIT Rate
+4.8%
Core Skill F
CRIT Rate
+4.8%
MINDSCAPE CINEMA
M1
Bloodstained Chronicle
When Claret's attacks hit enemies and trigger Laceration, Gash Buildup Rate increases by 20%. The DMG Multiplier of Maim triggered by Claret increases to 130% of its original value.
The girl turns the pages of the weathered family chronicle, the coarse paper scraping at her palm.
A single drop of blood falls onto the title page; countless more stain every page that follows.
M2
Crown of Inherited Flame
The maximum duration of Crimson Inscription is extended by 2s. While Claret is in the Crimson Inscription state, or while using a Chain Attack, Ultimate, Counter Assist, or Assist Follow-Up, attacks ignore 18% of the target's Electric RES.
The prodigy chosen by her bloodline steps into the great hall, radiant light spilling across her face.
Without a word, she accepts the crown and scepter, then turns and heads for the next forging ground.
M3
Oath Written in Frosting
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
The forge burns day and night, and the family's heavy burden falls upon the young woman's shoulders.
She has never known how to ease the feelings weighing on her heart, until one day, her brilliant assistant brings her an exquisite dessert, adding a lingering touch of sweetness to her bitter days.
M4
Crimson Moon Wanderer
During the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging, the time by which the consecutive slashes can be extended is increased. DMG dealt by Basic Attack: Bloodbloom Oath - Starforging's 3rd hit, Chain Attack: Bloodbloom Oath - Resonant Blood Pact, and Ultimate: Bloodbloom Oath - Trial After Trial increases by 20%.
The hammering falls silent, and only the crimson moon hangs high in the long night.
The young woman raises her scarlet gaze while the merciless moonlight seems to mock her as it creeps across the window frame.
M5
Duskblood Furnace
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Generations of artisans have fed the furnace with their blood, but she swears to teach the flames to burn on their own.
The sound of hammering rings through the workshop once more. The furnace still burns eternal, but no longer needs life itself as fuel.
M6
Warm Night's Dream
When the heavy attacks of Chain Attack: Bloodbloom Oath - Resonant Blood Pact and Ultimate: Bloodbloom Oath - Trial After Trial hit an enemy, Claret directly triggers 1 instance of single-target Maim without consuming Gash.
The young woman finally drifts into a deep sleep.
She dreams of a full moon and a vast land stretching on forever.
The crimson moonlight has long since faded, and the silver night sky seems almost like dawn.
WHAT OTHERS RUN
1,949 builds
W-Engines
Crimson Thirst78.3%
Catty Luck17%
Bloodmarrow Coffer3.3%
[Lunar] Semiluna0.6%
Drive Disc sets
50.1%4pThorned Rose2pWoodpecker Electro
45.9%4pThorned Rose2pPuffer Electro
1.9%4pThorned Rose2pBranch & Blade Song
0.8%4pThorned Rose2pSoul Rock
Main stats, slots 4–6
Slot 4
CRIT Rate95.2%
CRIT DMG2.2%
Percent DEF2.1%
Slot 5
PEN Ratio90.6%
Electric DMG Bonus5.2%
Percent DEF3.5%
Slot 6
Percent DEF98.9%
Percent ATK0.4%
Percent HP0.2%
Collected from the builds of players clearing endgame: Shiyu Defense and Deadly Assault. This is a statistic of choice, not a recommendation: it shows what is equipped more often, not what is stronger. A deliberate off-meta build lands at the bottom of this list while still being perfectly workable.
Percentages are a share of this agent's runs - how often a team is taken, not how strong it is. Scores are a median within a single node and only from players with no mindscape cinemas: otherwise the number would measure investment rather than the team. These count Shiyu Defense runs, not builds, and do not add up with the build counts above.